Items

Longsword

Longsword

Longsword

One-Handed Sword
Range: 2.2
Base attack rate: 1.08
Implicits
+50 Melee Damage

Affixes

The chance to roll an affix depends on the pool of affixes and the reroll chance of each affix. Each affix basically has an equal chance of rolling, but then the reroll chance of the affix determines how likely it is for the rolled affix to be kept or not.

For example,

Added Critical Strike Multiplier
has a reroll chance of 40%. This means that whenever it is picked out of the 45 available affixes, there is 40% for the rolling process to happen again.

AffixChance to roll and keep
Added Critical Strike Multiplier
2.01%
Added Melee Cold Damage
2.51%
Added Melee Crit Chance
2.68%
Added Melee Fire Damage
2.51%
Added Melee Lightning Damage
2.51%
Added Melee Physical Damage
3.35%
Added Melee Void Damage
3.35%
Added Spell Damage For Swords
3.35%
Chance To Bleed
2.34%
Chance To Blind
0.67%
Chance To Chill
1.67%
Chance To Ignite
1.67%
Chance To Poison
1.67%
Chance To Shock
1.67%
Chance To Slow
0.84%
Health On Kill
3.35%
Health On Melee Hit
3.35%
Increased Cold Damage
1.67%
Increased Critical Strike Chance
2.68%
Increased Damage Over Time
3.35%
Increased Dodge Rating
1.34%
Increased Fire Damage
1.67%
Increased Lightning Damage
1.67%
Increased Melee Attack Speed
3.35%
Increased Melee Damage
3.35%
Increased Melee Stun Chance
3.35%
Increased Necrotic Damage
3.35%
Increased Physical Damage
3.35%
Increased Poison Damage
2.34%
Armour Shred Chance
1.67%
Increased Stun Chance
3.35%
Increased Void Damage
2.01%
Melee Health Leech
3.35%
Increased Minion Damage Over Time
1.67%
Melee Frailty Chance
3.35%
Parry Chance
1.67%
Mana and Mana Regen
1.67%
Minion Melee and Bow Damage
1.00%
Minion Melee and Spell Damage
1.51%
Physical Penetration and Minion Physical Penetration
0.50%
Fire Penetration and Minion Fire Penetration
0.50%
Cold Penetration and Minion Cold Penetration
0.50%
Lightning Penetration and Minion Lightning Penetration
0.50%
Void Penetration and Minion Void Penetration
0.50%
Poison Penetration and Minion Poison Penetration
0.40%

Uniques

Blade of the Forgotten Knight

Blade of the Forgotten Knight

One-Handed Sword
Range: 2.2
Base attack rate: 1.08
Implicits
+50 Melee Damage
Modifiers
+[25 - 35] Melee Void Damage+[35 - 50] Spell Void Damage[30% - 70%] increased Void Damage[10% - 15%] Chance to gain Haste for 1 second on Hit15% increased Attack and Cast Speed
Set
75% Void Penetration with Time Rot (2 items)3% more Void More Damage Per Stack (3 items)
Required Level: 50
Aurelis

Aurelis

One-Handed Sword
Unique Longsword
Range: 2.2
Base attack rate: 1.08
LP28% | 4% | 0.194% | 0%
Implicits
+50 Melee Damage
Modifiers
+[20 - 28] Lightning Damage with Spells and Melee Attacks+[1 - 2] to Multistrike+[1 - 2] to Smite100% Chance to cast Smite after you use Multistrike and hit a Boss or Rare enemy+[40% - 48%] Chance to Electrify on Melee Hit[44% - 84%] Lightning Penetration with Electrify
Required Level: 50
Apogee of Frozen Light

Apogee of Frozen Light

One-Handed Sword
Unique Longsword
Range: 2.2
Base attack rate: 1.08
LP21% | 2% | 0.047% | 0%
Implicits
+50 Melee Damage
Modifiers
+[38 - 76] Melee Cold Damage+3 to Cold and Necrotic Minion Skills[24% - 38%] chance for Minions to Chill Attackers when HitMinions deal [14% - 24%] more Cold and Necrotic Damage to Chilled EnemiesWhen a Minion dies you gain a stack of Frozen VengeanceWhen you Hit an enemy with a melee attack you expend a stack of Frozen Vengeance to grant all your minions Frenzy and 24% more Damage to Chilled Enemies for 8 seconds and Freeze up to 8 nearby normal and magic enemies for 3 seconds
Required Level: 65
Updated for Cycle 1.1 Harbingers of Ruin

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