Items

Celestial Ring

Celestial Ring

Celestial Ring

Ring
Implicits
+[42 - 110] Ward Decay Threshold
Required Level: 52
Cannot Drop

Affixes

The chance to roll an affix depends on the pool of affixes and the reroll chance of each affix. Each affix basically has an equal chance of rolling, but then the reroll chance of the affix determines how likely it is for the rolled affix to be kept or not.

For example,

Cold Resistance
has a reroll chance of 30%. This means that whenever it is picked out of the 41 available affixes, there is 30% for the rolling process to happen again.

AffixChance to roll and keep
Cold Resistance
2.55%
Added Dodge Rating
3.64%
Elemental Resistance
2.55%
Fire Resistance
2.55%
Added Health
3.64%
Lightning Resistance
2.55%
Necrotic Resistance
3.64%
Poison Resistance
3.64%
Added Stun Avoidance
2.55%
Void Resistance
3.64%
Attunement
2.55%
Critical Strike Avoidance
2.55%
Dexterity
1.09%
Increased Cold Damage
1.82%
Increased Critical Strike Chance
2.91%
Increased Damage Over Time
3.64%
Increased Elemental Damage
3.64%
Increased Fire Damage
1.82%
Increased Healing Effectiveness
3.64%
Increased Health Regen
3.64%
Increased Lightning Damage
1.82%
Increased Mana Regen
3.64%
Increased Minion Damage
3.64%
Increased Necrotic Damage
3.64%
Increased Physical Damage
3.64%
Increased Poison Damage
2.55%
Increased Spell Damage
3.64%
Increased Throwing Attack Speed
2.18%
Increased Void Damage
2.18%
Intelligence
3.64%
Minion Dodge Rating
1.09%
Minion Health
2.18%
Potion Health Converted to Ward
0.73%
Strength
3.64%
Increased Elemental Damage Over Time
1.09%
Endurance
2.74%
Physical Resistance
3.64%
Endurance Threshold
2.74%
Freeze Rate Multiplier and Cold Resistance
3.64%
Throwing Damage and Reduced Mana Cost
2.74%
Block Chance and Effectiveness
2.91%

Uniques

Flames of Midnight

Flames of Midnight

Ring
LP27% | 4% | 0.163% | 0%
Implicits
+[42 - 110] Ward Decay Threshold
Modifiers
Evade is replaced by Spirit StepYou have SwiftnessWhen you directly use a Fire, Necrotic, or Void skill you create a Wandering Spirit near the target location (4 second cooldown for each skill type).+[4 - 7] Ward gained each second per Active Wandering Spirit100% of Wandering Spirits Base Damage Converted to Fire+[10% - 17%] Fire, Necrotic, and Void Penetration
Required Level: 52
Updated for Cycle 1.1 Harbingers of Ruin

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