Items

Serrated Bracers

Serrated Bracers

Serrated Bracers

Gloves
Implicits
+45 Armor[5% - 15%] Increased Bleed Duration[5% - 15%] Increased Poison Duration
Required Level: 62
Cannot Drop

Affixes

The chance to roll an affix depends on the pool of affixes and the reroll chance of each affix. Each affix basically has an equal chance of rolling, but then the reroll chance of the affix determines how likely it is for the rolled affix to be kept or not.

For example,

Added Armor
has a reroll chance of 0%. This means that whenever it is picked out of the 45 available affixes, there is 0% for the rolling process to happen again.

AffixChance to roll and keep
Added Armor
3.48%
Cold Resistance
2.44%
Added Dodge Rating
3.48%
Elemental Resistance
2.44%
Fire Resistance
2.44%
Added Health
3.48%
Lightning Resistance
2.44%
Added Mana
3.48%
Necrotic Resistance
3.48%
Poison Resistance
3.48%
Void Resistance
3.48%
Attunement
2.44%
Critical Strike Avoidance
2.44%
Dexterity
1.04%
Health Regen
3.48%
Increased Cast Speed
3.48%
Increased Critical Strike Chance
2.78%
Increased Damage Over Time
3.48%
Increased Health Regen
3.48%
Increased Melee Attack Speed
3.48%
Increased Minion Damage
3.48%
Armour Shred Chance
1.74%
Increased Stun Chance
3.48%
Added Throwing Damage
2.78%
Increased Throwing Attack Speed
2.09%
Intelligence
3.48%
Melee Health Leech
3.48%
Minion Health
2.09%
Potion Health Converted to Ward
0.70%
Strength
3.48%
Ward On Potion Use
1.39%
Endurance
2.47%
Physical Resistance
3.48%
Endurance Threshold
2.47%
Frailty Chance
3.48%
Leech Rate
0.70%
Increased Area for Area Skills
1.39%
Freeze Rate Multiplier and Cold Resistance
3.48%
Hybrid Health
0.29%
Block Chance and Effectiveness
2.78%
Experimental Ward on Kill
3.48%
Experimental Dodge Rating and Endurance Threshold
3.48%
Experimental Ward per Missing Health
3.48%
Experimental Armour applies to Damage over Time
3.48%
Armour and Reduced Bonus Damage from Crits
1.39%

Uniques

Salt the Wound

Salt the Wound

Gloves
LP16% | 0.893% | 0.013% | 0%
Implicits
+45 Armor[5% - 15%] Increased Bleed Duration[5% - 15%] Increased Poison Duration
Modifiers
+[25% - 40%] Critical Strike Multiplier[25% - 40%] increased Damage over Time+[15% - 45%] Physical Resistance+[15% - 45%] Poison Resistance+[40% - 50%] of added Critical Strike Multiplier Converted to Physical Penetration with Bleed+[40% - 50%] of added Critical Strike Multiplier Converted to Poison Penetration with Poison
Required Level: 62Legendary Potential Level: 76
Blood Roost

Blood Roost

Gloves
LP24% | 3% | 0.086% | 0%
Implicits
+45 Armor[5% - 15%] Increased Bleed Duration[5% - 15%] Increased Poison Duration
Modifiers
[30% - 50%] increased Minion Movement Speed[10% - 30%] Physical Penetration with Bleed+[1 - 3] to Falconry[100% - 200%] of your Bleed Chance granted to your Falcon+[3 - 15] Dexterity1 Health gained per Dexterity when your Falcon hits an enemy
Required Level: 59
Updated for Cycle 1.1 Harbingers of Ruin

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