Items
Noble Gloves
Required Level: 31
Affixes
The chance to roll an affix depends on the pool of affixes and the reroll chance of each affix. Each affix basically has an equal chance of rolling, but then the reroll chance of the affix determines how likely it is for the rolled affix to be kept or not.
For example,
Added Armor
Affix | Chance to roll and keep |
---|---|
Added Armor | 3.66% |
Cold Resistance | 2.56% |
Added Dodge Rating | 3.66% |
Elemental Resistance | 2.56% |
Fire Resistance | 2.56% |
Added Health | 3.66% |
Lightning Resistance | 2.56% |
Added Mana | 3.66% |
Necrotic Resistance | 3.66% |
Poison Resistance | 3.66% |
Void Resistance | 3.66% |
Attunement | 2.56% |
Critical Strike Avoidance | 2.56% |
Dexterity | 1.10% |
Health Regen | 3.66% |
Increased Cast Speed | 3.66% |
Increased Critical Strike Chance | 2.92% |
Increased Damage Over Time | 3.66% |
Increased Health Regen | 3.66% |
Increased Melee Attack Speed | 3.66% |
Increased Minion Damage | 3.66% |
Armour Shred Chance | 1.83% |
Increased Stun Chance | 3.66% |
Added Throwing Damage | 2.92% |
Increased Throwing Attack Speed | 2.19% |
Intelligence | 3.66% |
Melee Health Leech | 3.66% |
Minion Health | 2.19% |
Potion Health Converted to Ward | 0.73% |
Strength | 3.66% |
Ward On Potion Use | 1.46% |
Endurance | 2.49% |
Physical Resistance | 3.66% |
Endurance Threshold | 2.49% |
Frailty Chance | 3.66% |
Leech Rate | 0.73% |
Increased Area for Area Skills | 1.46% |
Freeze Rate Multiplier and Cold Resistance | 3.66% |
Hybrid Health | 0.29% |
Block Chance and Effectiveness | 2.92% |
Experimental Ward on Kill | 3.66% |
Experimental Dodge Rating and Endurance Threshold | 3.66% |
Experimental Ward per Missing Health | 3.66% |
Experimental Armour applies to Damage over Time | 3.66% |
Armour and Reduced Bonus Damage from Crits | 1.46% |
Uniques
+28 Armor[7% - 14%] increased Mana Regen
Modifiers+[48 - 80] Health+[12 - 20] Spell Cold Damage+100% chance to chill with necrotic abilities if you have killed an enemy in the last 5 seconds
Set
+100% Chance to apply Damned on hit with Necrotic Spells30% Necrotic Penetration with Damned (3 items)+30% Mana Efficiency with Necrotic Spells
Required Level: 31
+28 Armor[7% - 14%] increased Mana Regen
Modifiers[20% - 40%] Increased Time Rot Duration+[20% - 40%] Chance to Slow on Hit[100% - 200%] Increased Slow Duration[20% - 40%] Chance to Slow Attackers+[20% - 25%] Penetration against All Resistances for Damage Over Time
Required Level: 64
+28 Armor[7% - 14%] increased Mana Regen
Modifiers[30% - 45%] chance to Mark for Death on Hit with Necrotic Spells[313 - 373] Ward gained when damage leaves you at low health+[73 - 113] Health
Required Level: 62Legendary Potential Level: 30
+28 Armor[7% - 14%] increased Mana Regen
Modifiers+[14 - 24] Spell Fire Damage for Damage Over Time Spells+[14 - 24] Spell Fire Damage for Infernal Shade per Active Dread Shade[28% - 48%] Increased Area for Infernal Shade per Active Dread Shade[-14 - -8] Mana Cost for Infernal Shade[-14 - -8] Mana Cost for Dread Shade
Required Level: 64
+28 Armor[7% - 14%] increased Mana Regen
Modifiers+3% of Elemental Damage Leeched as Health+3% of Necrotic Damage Leeched as Health[30% - 39%] Increased Leech Rate+13% Elemental Resistance[13% - 19%] Fire Penetration with Ignite
Required Level: 46
+28 Armor[7% - 14%] increased Mana Regen
Modifiers+2 to Fireball+50% of Fireball Base Damage Converted to Lightning+[20% - 28%] Chance to apply a Spark Charge on Hit with Fireball+100% of Ignite Chance Converted to Shock Chance for Fireball[45% - 75%] increased Lightning Damage+[20 - 28] Ward per Second
Required Level: 26
+28 Armor[7% - 14%] increased Mana Regen
ModifiersEvade is replaced by Terrify[10% - 15%] more You have Swiftness[5% - 8%] increased Attack Speed[5% - 8%] increased Cast Speed[50% - 80%] Chance to Slow AttackersYou are Immune to Slow
Required Level: 6